Reddit解包自走棋测试服更新数据【3.4】
导语
新增物品狂战斧,同时加强后的地精将为全体队友提供护甲BUFF,地精三刺终于有出头之地。
QIHL是由Liquid战队建立的外服自走棋段位匹配系统。数小时前,Reddit的QIHL社区发布了新的自走棋测试服更新内容。
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以下是翻译:
道具变更:
-达贡之神力(1-5级)的冷却时间变为15秒。游戏开始时立即进入CD,所以你不能像之前一样开场就射一脸了。
-新增物品:狂战斧(合成物品:坚韧球+恶魔刀锋)
单位获得+30攻击力,+10生命回复,+100%攻击回蓝(不与坚韧球叠加)
装备英雄特效:300码范围内,英雄获得等同于50%攻击力的纯粹攻击溅射伤害
不确认攻击范围是否视为一个以英雄为圆心半径为300的圆,或是以受攻击者为中心(类似LOL中的提亚马特)
召唤变更:
-召唤物的等级现在与召唤本体花费金额的等级挂钩。具体机制还不确认,但有可能出现召唤技能不必须为100魔法才能使用的情况,有可能更低。
职业/种族变更:
-精灵 隐蔽的闪避百分比由25%/25%/25%调整为20%/25%/30%
-地精 活体护甲(6)的效果范围由所有地精调整为所有友军
单位变更:
-蛇发女妖
石化凝视的额外物理伤害由30%降低为20%
-龙骑士
古龙形态的二星以上龙骑拥有的溅射攻击百分比由75%调整为50%
-斯拉克
初始护甲由0回调至5
跳跃的冷却时间由10/8/6调整为8/6/4
缴械时间由3/5/7平衡为5/5/5
游戏变更:
职业效果现在可以正确地体现在主客场两方了(之前存在某些buff在攻方/守方单独失效的情况)
以下为英文全文:
ITEM CHANGES
Dagon (1 through 5) got a 15 second cooldown and is put on cooldown at match start so you can no longer auto-Dagon at start
[NEW] Battlefury (made by combining: Perseverance + Demon Edge)
Grants: +30 Damage, +10 Health Regen
Grants: +100% mana from attacks (like Perseverance did - does NOT stack with Perseverance)
Gives Cleave to your attacks
A 300 Radius, 50% of initial damage, done as pure damage
I am unsure if it cleaves in a 180 degree arc or not, looks like it is a full circle?
SUMMON CHANGES
Summons getting an overhaul and will now have 10 levels (synchronized to the courier level) as well as the summoner's $cost level. What that means is not fully clear yet but initial indications are that summon-abilities might summon at reduced mana costs rather than 100 based on courier level and cost$ of the unit.
CLASS/RACE CHANGES
Elf Racial changed from 25/25/25 to 20/25/30
Goblin Racial fixed for (6) Goblins to affect all Goblins with buff
UNIT CHANGES
Medusa
Bonus Physical Damage reduced for units in Stone Gaze form from 30% to 20%
Dragon Knight
Splash Damage in Elder Dragon Form reduced from 75% to 50% of Damage Done
Slark
Default Armor changed from 0,0,0 to 5,5,5
Jump cooldown changed from 10,8,6 to 8,6,4
Disarm Duration changed from 3,5,7 to 5,5,5
GAME CHANGES
Changes to actually track unit classes (e.g., warlock, hunter, warrior, etc.) using a variable
This should fix synergies working on your Mirror Chess Team (that faced by an enemy replicating your team)